Sciweavers

607 search results - page 7 / 122
» Implementation of a Virtual Time Synchronizer for Distribute...
Sort
View
PADS
2000
ACM
15 years 1 months ago
Distributed, parallel simulation of multiple, deliberative agents
Multi-agent systems comprise multiple, deliberative agents embedded in and recreating patterns of interactions. Each agent’s execution consumes considerable storage and calculat...
Adelinde Uhrmacher, K. Gugler
EUC
2004
Springer
15 years 3 months ago
Embedded System Design for Network Time Synchronization
Every computer needs a timer mechanism to keep track of current time and also for various accounting purposes such as calculating the time spent by a process in CPU utilization, di...
So-Young Hwang, Dong-Hui Yu, Ki-Joune Li
EUROPAR
2001
Springer
15 years 2 months ago
Implementing Java on Clusters
We have implemented a virtual machine (VM) for Java which executes on a cluster. Our cluster VM completely hides the cluster from the application, presenting a single system image...
Yariv Aridor, Michael Factor, Avi Teperman
NETGAMES
2004
ACM
15 years 3 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ICCSA
2005
Springer
15 years 3 months ago
Implementing Immersive Clustering with VR Juggler
Abstract. The last advances in commodity hardware have allowed users of immersive visualization to create high-performance systems using a set of interconnected computers. These sy...
Aron Bierbaum, Patrick Hartling, Pedro Morillo, Ca...