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» Implementation of a service platform for online games
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WEBI
2009
Springer
14 years 25 days ago
Building Blocks: Layered Components Approach for Accumulating High-Demand Web Services
Abstract—Customization of systems is costly, but it is necessary to better meet the needs of multi-various tasks and requirements in the fields such as medical care, education, ...
Satoshi Morimoto, Satoshi Sakai, Masaki Gotou, Hee...
TPDS
2008
105views more  TPDS 2008»
13 years 6 months ago
peerTalk: A Peer-to-Peer Multiparty Voice-over-IP System
Multiparty voice-over-IP (MVoIP) services allow a group of people to freely communicate with each other via the Internet, which have many important applications such as online gami...
Xiaohui Gu, Zhen Wen, Philip S. Yu, Zon-Yin Shae
WWW
2011
ACM
13 years 1 months ago
A middleware for securing mobile mashups
Mashups on traditional desktop devices are a well-known source of security risks. In this paper, we examine how these risks translate to mobile mashups and identify new risks caus...
Florent Batard, Karima Boudaoud, Michel Riveill
INFOCOM
2012
IEEE
11 years 8 months ago
Socialize spontaneously with mobile applications
—With the proliferation of mobile devices in both smartphone and tablet form factors, it is intuitive and natural for users to socially interact with their collaborators or compe...
Zimu Liu, Yuan Feng, Baochun Li
ICWE
2004
Springer
13 years 11 months ago
SIE - Intelligent Web Proxy Framework
In this paper we would like to present and describe SIE, a transparent, intelligent Web proxy framework. Its aim is to provide efficient and robust platform for implementing vari...
Grzegorz Andruszkiewicz, Krzysztof Ciebiera, Marci...