Sciweavers

58 search results - page 6 / 12
» Implementation of a service platform for online games
Sort
View
ICIW
2008
IEEE
15 years 3 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
100
Voted
MVA
2007
193views Computer Vision» more  MVA 2007»
14 years 10 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
WWW
2008
ACM
15 years 10 months ago
Improving personalized services in mobile commerce by a novel multicriteria rating approach
With the rapid growth of wireless technologies and mobile devices, there is a great demand for personalized services in mcommerce. Collaborative filtering (CF) is one of successfu...
Qiudan Li, Chunheng Wang, Guanggang Geng
CSREAEEE
2006
138views Business» more  CSREAEEE 2006»
14 years 10 months ago
An English-Chinese Learning System Using J2ME and Java Servlets
Mobile phones offer a variety of interesting and exciting applications. A mobile phone can be a communication device, an entertainment device, and a learning device. J2ME is a pop...
Chin-Chih Chang, Swapna Sunkara
91
Voted
TON
2012
12 years 12 months ago
Latency Equalization as a New Network Service Primitive
—Multiparty interactive network applications such as teleconferencing, network gaming, and online trading are gaining popularity. In addition to end-to-end latency bounds, these ...
Minlan Yu, Marina Thottan, Li (Erran) Li