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» Implementation of float-float operators on graphics hardware
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SIGGRAPH
2000
ACM
15 years 2 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
SIGGRAPH
2010
ACM
15 years 2 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
GRAPHICSINTERFACE
2008
14 years 11 months ago
Semantic pointing for object picking in complex 3D environments
Today's large and high-resolution displays coupled with powerful graphics hardware offer the potential for highly realistic 3D virtual environments, but also cause increased ...
Niklas Elmqvist, Jean-Daniel Fekete
ISWC
2002
IEEE
15 years 3 months ago
A Wearable Computer for Support of Astronaut Extravehicular Activity
A wearable situational awareness terminal (WearSAT) that provides text, graphics, and video to an astronaut via a near-eye display, and acts as a client on a wireless network, has...
Christopher E. Carr, Steven J. Schwartz, Ilia Rose...
HPCA
1996
IEEE
15 years 2 months ago
Protected, User-Level DMA for the SHRIMP Network Interface
Traditional DMA requires the operating system to perform many tasks to initiate a transfer, with overhead on the order of hundreds or thousands of CPU instructions. This paper des...
Matthias A. Blumrich, Cezary Dubnicki, Edward W. F...