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WSCG
2003
224views more  WSCG 2003»
14 years 11 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner
CEC
2010
IEEE
14 years 11 months ago
SBArt4 - Breeding abstract animations in realtime
Breeding Abstract Animations in Realtime Tatsuo Unemi SBART was developed in early 1990's as one of the derivatives from Artificial Evolution by Karl Sims. It has a functional...
Tatsuo Unemi
CORR
2010
Springer
83views Education» more  CORR 2010»
14 years 7 months ago
MT4j - A Cross-platform Multi-touch Development Framework
This article describes requirements and challenges of crossplatform multi-touch software engineering, and presents the open source framework Multi-Touch for Java (MT4j) as a solut...
Uwe Laufs, Christopher Ruff, Jan Zibuschka
CORR
2011
Springer
213views Education» more  CORR 2011»
14 years 5 months ago
Liquidsoap: a High-Level Programming Language for Multimedia Streaming
Generating multimedia streams, such as in a netradio, is a task which is complex and difficult to adapt to every users’ needs. We introduce a novel approach in order to achieve i...
David Baelde, Romain Beauxis, Samuel Mimram
SIGMETRICS
1996
ACM
174views Hardware» more  SIGMETRICS 1996»
15 years 2 months ago
Embra: Fast and Flexible Machine Simulation
This paper describes Embra, a simulator for the processors, caches, and memory systems of uniprocessors and cache-coherent multiprocessors. When running as part of the SimOS simul...
Emmett Witchel, Mendel Rosenblum