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» Implementation of float-float operators on graphics hardware
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ISWC
2002
IEEE
15 years 3 months ago
Mediated Reality Using Computer Graphics Hardware for Computer Vision
Wearable, camera based, head–tracking systems use spatial image registration algorithms to align images taken as the wearer gazes around their environment. This allows for compu...
James Fung, Felix Tang, Steve Mann
AFRIGRAPH
2001
ACM
15 years 1 months ago
Implementation and applications of the distortion operator
The distortion operator transforms 2D images in a manner similar to image warping or morphing, allowing source pixels to be mapped to any destination pixel. This operator can be i...
Shaun Bangay
CGI
2004
IEEE
15 years 1 months ago
Efficient Hardware for Antialiasing Coverage Mask Generation
An efficient low-cost, low-power hardware implementation of a novel run-time pixel coverage mask generation algorithm for embedded 3-D graphics antialiasing purposes is presented....
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, P...
SIGGRAPH
1999
ACM
15 years 2 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
VIIP
2001
14 years 11 months ago
Using Graphics Cards for Quantized FEM Computations
Graphics cards exercise increasingly more computing power and are highly optimized for high data transfer volumes. In contrast typical workstations perform badly when data exceeds...
Martin Rumpf, Robert Strzodka