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» Implementation of float-float operators on graphics hardware
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RT
2004
Springer
15 years 5 months ago
Anti-aliasing and Continuity with Trapezoidal Shadow Maps
This paper proposes a new shadow map technique termed trapezoidal shadow maps to calculate high quality shadows in real-time applications. To address the resolution problem of the...
Tobias Martin, Tiow Seng Tan
RT
2001
Springer
15 years 4 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
ICCD
2004
IEEE
172views Hardware» more  ICCD 2004»
15 years 8 months ago
A Signal Integrity Test Bed for PCB Buses
Research in high-speed interconnect requires physical test to validate circuit models and design assumptions. At multi-Gbit/sec rates, physical implementations require custom circ...
Jihong Ren, Mark R. Greenstreet
CGF
2005
121views more  CGF 2005»
14 years 11 months ago
Efficient Rendering of Local Subsurface Scattering
A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
VIS
2004
IEEE
134views Visualization» more  VIS 2004»
16 years 1 months ago
Projecting Tetrahedra without Rendering Artifacts
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
David S. Ebert, Martin Kraus, Wei Qiao