We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
Steven G. Parker, William Martin, Peter-Pike J. Sl...
A separable decomposition of bidirectional reflectance distributions (BRDFs) is used to implement arbitrary reflectances from point sources on existing graphics hardware. Two-dim...
This paper is concerned with how collaborative virtual environments can be structured in order to enable greater scalability and yet maintain a richness of communication. Based on...
We address the problem of obtaining good variable orderings for the BDD representation of a system of interacting finite state machines (FSMs). Orderings are derived from the comm...
We investigate the problem of refining SQL queries to satisfy cardinality constraints on the query result. This has applications to the many/few answers problems often faced by da...