This paper proposes the use of an interaction modeling language called MoLIC to graphically represent scenarios as an additional resource in software development. MoLIC brings hum...
Greedy algorithms for the construction of software interaction test suites are studied. A framework is developed to evaluate a large class of greedy methods that build suites one ...
This paper proposes a model of approach behavior with which a robot can initiate conversation with people who are walking. We developed the model by learning from the failures in ...
Satoru Satake, Takayuki Kanda, Dylan F. Glas, Mich...
— In this paper, we evaluate a drama management approach deployed in an implementation of a graphical interactive fiction game. Our approach uses players’ feedback as a basis f...
A critical problem in implementing interactive perception applications is the considerable computational cost of current computer vision and machine learning algorithms, which typ...
Padmanabhan Pillai, Lily B. Mummert, Steven W. Sch...