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143
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EGH
2003
Springer
15 years 9 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
116
Voted
EICS
2010
ACM
15 years 8 months ago
Letras: an architecture and framework for ubiquitous pen-and-paper interaction
Paper remains a prevalent medium in mobile usage contexts due to its inherent flexibility and robustness. Mobile computing solutions begin to provide powerful and convenient func...
Felix Heinrichs, Jürgen Steimle, Daniel Schre...
164
Voted
ICRA
2000
IEEE
180views Robotics» more  ICRA 2000»
15 years 8 months ago
Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams
We present techniques for fast motion planning by using discrete approximations of generalized Voronoi diagrams, computed with graphics hardware. Approaches based on this diagram ...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
135
Voted
FPL
1999
Springer
147views Hardware» more  FPL 1999»
15 years 8 months ago
Synthia: Synthesis of Interacting Automata Targeting LUT-based FPGAs
This paper details the development, implementation, and results of Synthia, a system for the synthesis of Finite State Machines (FSMs) to field-programmable logic. Our approach us...
George A. Constantinides, Peter Y. K. Cheung, Wayn...
126
Voted
MOBICOM
1997
ACM
15 years 8 months ago
Composable ad-hoc Mobile Services for Universal Interaction
This paperintroduces the notion of “universalinteraction,” allowing a device to adapt its functionality to exploit services it discovers as it moves into a new environment. Us...
Todd D. Hodes, Randy H. Katz, Edouard Servan-Schre...