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119
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AIED
2005
Springer
15 years 10 months ago
Generating Structured Explanations of System Behaviour Using Qualitative Simulations
This paper presents an approach to generate structured explanations of system behaviour based on qualitative simulations. This has been implemented in WiziGarp, a domain-independen...
Anders Bouwer, Bert Bredeweg
147
Voted
HUC
1999
Springer
15 years 9 months ago
A Rapidly Configurable Location-Aware Information System for an Exterior Environment
Abstract. This paper describes the implementation of a prototype locationaware tourist information system. Particular emphasis is paid to the layered architecture and the rapid con...
R. P. O'Rafferty, Michael J. O'Grady, Gregory M. P...
IAJIT
2006
225views more  IAJIT 2006»
15 years 5 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner
SIGSOFT
2004
ACM
16 years 5 months ago
A classification system and analysis for aspect-oriented programs
We present a new classification system for aspect-oriented programs. This system characterizes the interactions between aspects and methods and identifies classes of interactions ...
Martin C. Rinard, Alexandru Salcianu, Suhabe Bugra...
CHI
2009
ACM
16 years 5 months ago
FacetLens: exposing trends and relationships to support sensemaking within faceted datasets
Previous research has shown that faceted browsing is effective and enjoyable in searching and browsing large collections of data. In this work, we explore the efficacy of interact...
Bongshin Lee, Greg Smith, George G. Robertson, Mar...