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GRAPHITE
2004
ACM
15 years 10 months ago
Understanding next-generation VR: classifying commodity clusters for immersive virtual reality
Commodity clusters offer the ability to deliver higher performance computer graphics at lower prices than traditional graphics supercomputers. Immersive virtual reality systems de...
Alexander Streit, Ruth Christie, Andy Boud
MM
2004
ACM
244views Multimedia» more  MM 2004»
15 years 10 months ago
Automatic replay generation for soccer video broadcasting
While most current approaches for sports video analysis are based on broadcast video, in this paper, we present a novel approach for highlight detection and automatic replay gener...
Jinjun Wang, Changsheng Xu, Chng Eng Siong, Kongwa...
MM
2004
ACM
102views Multimedia» more  MM 2004»
15 years 10 months ago
The relative effectiveness of concept-based versus content-based video retrieval
Three video search systems were compared in the interactive search task at the TRECVID 2003 workshop: a text-only system, which searched video shots through transcripts; a feature...
Meng Yang, Barbara M. Wildemuth, Gary Marchionini
NETGAMES
2004
ACM
15 years 10 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
NORDICHI
2004
ACM
15 years 10 months ago
Mobile probes
This paper describes a new digital user study tool called Mobile Probes. Mobile Probes arose from a need to develop contextual and dynamic self-documenting tools for studying peop...
Sami Hulkko, Tuuli Mattelmäki, Katja Virtanen...