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SIGGRAPH
1991
ACM
15 years 1 months ago
An object-oriented framework for the integration of interactive animation techniques
We present an interactive modeling and animation system that facilitates the integration of a variety of simulation and animation paradigms. This system permits the modeling of di...
Robert C. Zeleznik, D. Brookshire Conner, Matthias...
PPDP
2005
Springer
15 years 3 months ago
Self-tuning resource aware specialisation for prolog
The paper develops a self-tuning resource aware partial evaluation technique for Prolog programs, which derives its own control strategies tuned for the underlying computer archit...
Stephen-John Craig, Michael Leuschel
APSEC
2003
IEEE
15 years 3 months ago
An Extensible Framework for Collaborative Software Engineering
The size, complexity and duration of typical software engineering projects means that teams of developers will work on them. However, with the exception of version control systems...
Carl Cook, Neville Churcher
UM
2010
Springer
15 years 2 months ago
PersonisJ: Mobile, Client-Side User Modelling
The increasing trend towards powerful mobile phones opens many possibilities for valuable personalised services to be available on the phone. Client-side personalisation for these ...
Simon Gerber, Michael Fry, Judy Kay, Bob Kummerfel...
CA
2002
IEEE
15 years 2 months ago
Specifying MPEG-4 Body Behaviors
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied...
Anthony Guye-Vuillème, Daniel Thalmann