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ICDCS
2012
IEEE
13 years 2 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
106
Voted
MOBICOM
2003
ACM
15 years 5 months ago
Minimum energy disjoint path routing in wireless ad-hoc networks
We develop algorithms for finding minimum energy disjoint paths in an all-wireless network, for both the node and linkdisjoint cases. Our major results include a novel polynomial...
Anand Srinivas, Eytan Modiano
EUROSYS
2007
ACM
15 years 8 months ago
Competitive prefetching for concurrent sequential I/O
During concurrent I/O workloads, sequential access to one I/O stream can be interrupted by accesses to other streams in the system. Frequent switching between multiple sequential ...
Chuanpeng Li, Kai Shen, Athanasios E. Papathanasio...
EICS
2009
ACM
15 years 4 months ago
Adapting ubicomp software and its evaluation
We describe work in progress on tools and infrastructure to support adaptive component-based software for mobile devices— in our case, Apple iPhones. Our high level aim is ‘de...
Malcolm Hall, Marek Bell, Alistair Morrison, Stuar...
91
Voted
OTM
2010
Springer
14 years 10 months ago
CoMaP: A Cooperative Overlay-Based Mashup Platform
Recently, mashups have emerged as an important class of Web 2.0 collaborative applications. Mashups can be conceived as personalized Web services which aggregate and manipulate dat...
Osama Al-Haj Hassan, Lakshmish Ramaswamy, John A. ...