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152
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NETGAMES
2006
ACM
15 years 10 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
PPDP
2000
Springer
15 years 8 months ago
A high performance Erlang system
Erlang is a concurrent functional programming language designed to ease the development of large-scale distributed soft real-time control applications. It has so far been quite su...
Erik Johansson, Mikael Pettersson, Konstantinos F....
133
Voted
HPDC
1999
IEEE
15 years 9 months ago
Remote Application Scheduling on Metacomputing Systems
Efficient and robust metacomputing requires the decomposition of complex jobs into tasks that must be scheduled on distributed processing nodes. There are various ways of creating...
Heath A. James, Kenneth A. Hawick
139
Voted
SACMAT
2009
ACM
15 years 11 months ago
Working set-based access control for network file systems
Securing access to files is an important and growing concern in corporate environments. Employees are increasingly accessing files from untrusted devices, including personal hom...
Stephen Smaldone, Vinod Ganapathy, Liviu Iftode
180
Voted
RTAS
1997
IEEE
15 years 8 months ago
QoS Negotiation in Real-Time Systems and Its Application to Automated Flight Control
ÐReal-time middleware services must guarantee predictable performance under specified load and failure conditions, and ensure graceful degradation when these conditions are violat...
Tarek F. Abdelzaher, Ella M. Atkins, Kang G. Shin