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EUROPAR
2009
Springer
15 years 10 months ago
POGGI: Puzzle-Based Online Games on Grid Infrastructures
Massively Multiplayer Online Games (MMOGs) currently entertain millions of players daily. To keep these players online and generate revenue, MMOGs are currently relying on manually...
Alexandru Iosup
EUROPAR
2009
Springer
15 years 10 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
EUROPAR
2009
Springer
15 years 10 months ago
Process Mapping for MPI Collective Communications
It is an important problem to map virtual parallel processes to physical processors (or cores) in an optimized way to get scalable performance due to non-uniform communication cost...
Jin Zhang, Jidong Zhai, Wenguang Chen, Weimin Zhen...
KIVS
2009
Springer
15 years 10 months ago
Query Processing and System-Level Support for Runtime-Adaptive Sensor Networks
We present an integrated approach for supporting in-network sensor data processing in dynamic and heterogeneous sensor networks. The concept relies on data stream processing techni...
Falko Dressler, Rüdiger Kapitza, Michael Daum...
MM
2009
ACM
138views Multimedia» more  MM 2009»
15 years 10 months ago
MobileTI: a portable tele-immersive system
We present MobileTI, a portable tele-immersive system that merges 3D video representations of users in real time to enable remote collaboration across geographical distances. With...
Wanmin Wu, Raoul Rivas, Md. Ahsan Arefin, Shu Shi,...