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NETGAMES
2004
ACM
15 years 7 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
ICWE
2004
Springer
15 years 7 months ago
SIE - Intelligent Web Proxy Framework
In this paper we would like to present and describe SIE, a transparent, intelligent Web proxy framework. Its aim is to provide efficient and robust platform for implementing vari...
Grzegorz Andruszkiewicz, Krzysztof Ciebiera, Marci...
ECOOPW
1999
Springer
15 years 6 months ago
An Aspect-Oriented Design Framework for Concurrent Systems
Abstract. In Aspect-Oriented Programming we decompose a problem into a number of functional components as well as a number of aspects and then we compose these components and aspec...
Constantinos Constantinides, Atef Bader, Tzilla El...
GECCO
2010
Springer
172views Optimization» more  GECCO 2010»
15 years 5 months ago
Investigating the impact of sequential selection in the (1, 2)-CMA-ES on the noiseless BBOB-2010 testbed
This paper investigates the impact of sequential selection, a concept recently introduced for Evolution Strategies (ESs), that consists in performing the evaluations of the diffe...
Anne Auger, Dimo Brockhoff, Nikolaus Hansen
AROBOTS
1999
87views more  AROBOTS 1999»
15 years 1 months ago
Dynamics of a Classical Conditioning Model
Abstract. Classical conditioning is a basic learning mechanism in animals and can be found in almost all organisms. If we want to construct robots with abilities matching those of ...
Christian Balkenius