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ACMACE
2005
ACM
15 years 10 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
MM
2005
ACM
215views Multimedia» more  MM 2005»
15 years 10 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
SCOPES
2005
Springer
15 years 10 months ago
Language Support for Interoperable Messaging in Sensor Networks
Development of network communication in a homogeneous sensor network environment is straightforward as the nodes can share message layouts simply by letting the compiler lay out m...
Kevin Chang, David Gay
ICLP
2004
Springer
15 years 10 months ago
MProlog: An Extension of Prolog for Modal Logic Programming
We introduce our implemented modal logic programming system MProlog. This system is written in Prolog as a module for Prolog. Codes, libraries, and most features of Prolog can be u...
Linh Anh Nguyen
ASPLOS
2010
ACM
15 years 9 months ago
An asymmetric distributed shared memory model for heterogeneous parallel systems
Heterogeneous computing combines general purpose CPUs with accelerators to efficiently execute both sequential control-intensive and data-parallel phases of applications. Existin...
Isaac Gelado, Javier Cabezas, Nacho Navarro, John ...