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ACMACE
2005
ACM
15 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
MM
2005
ACM
215views Multimedia» more  MM 2005»
15 years 3 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
SCOPES
2005
Springer
15 years 3 months ago
Language Support for Interoperable Messaging in Sensor Networks
Development of network communication in a homogeneous sensor network environment is straightforward as the nodes can share message layouts simply by letting the compiler lay out m...
Kevin Chang, David Gay
ICLP
2004
Springer
15 years 3 months ago
MProlog: An Extension of Prolog for Modal Logic Programming
We introduce our implemented modal logic programming system MProlog. This system is written in Prolog as a module for Prolog. Codes, libraries, and most features of Prolog can be u...
Linh Anh Nguyen
ASPLOS
2010
ACM
15 years 2 months ago
An asymmetric distributed shared memory model for heterogeneous parallel systems
Heterogeneous computing combines general purpose CPUs with accelerators to efficiently execute both sequential control-intensive and data-parallel phases of applications. Existin...
Isaac Gelado, Javier Cabezas, Nacho Navarro, John ...