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NOSSDAV
2005
Springer
15 years 3 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
SIGCOMM
2004
ACM
15 years 3 months ago
An algebraic approach to practical and scalable overlay network monitoring
Overlay network monitoring enables distributed Internet applications to detect and recover from path outages and periods of degraded performance within seconds. For an overlay net...
Yan Chen, David Bindel, Han Hee Song, Randy H. Kat...
SIGMETRICS
2004
ACM
124views Hardware» more  SIGMETRICS 2004»
15 years 3 months ago
Interposed proportional sharing for a storage service utility
This paper develops and evaluates new share-based scheduling algorithms for differentiated service quality in network services, such as network storage servers. This form of resou...
Wei Jin, Jeffrey S. Chase, Jasleen Kaur
ICS
2004
Tsinghua U.
15 years 3 months ago
Adaptive incremental checkpointing for massively parallel systems
Given the scale of massively parallel systems, occurrence of faults is no longer an exception but a regular event. Periodic checkpointing is becoming increasingly important in the...
Saurabh Agarwal, Rahul Garg, Meeta Sharma Gupta, J...
VEE
2010
ACM
238views Virtualization» more  VEE 2010»
15 years 3 months ago
Optimizing crash dump in virtualized environments
Crash dump, or core dump is the typical way to save memory image on system crash for future offline debugging and analysis. However, for typical server machines with likely abund...
Yijian Huang, Haibo Chen, Binyu Zang