Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
Abstract. We present an approach to non-rigid object tracking designed to handle textured objects in crowded scenes captured by non-static cameras. For this purpose, groups of low-...
This paper presents a novel approach for designing a semi-automatic adaptive OCR for large document image collections in digital libraries. We describe an interactive system for co...
Sachin Rawat, K. S. Sesh Kumar, Million Meshesha, ...
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
In this paper we describe a new algorithm focused on obtaining stationary foreground regions, which is useful for applications like the detection of abandoned/stolen objects and p...