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VISSYM
2007
15 years 6 days ago
Animation of Orthogonal Texture-Based Vector Field Visualization
This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generate...
Sven Bachthaler, Daniel Weiskopf
SI3D
2003
ACM
15 years 3 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
SMI
2006
IEEE
209views Image Analysis» more  SMI 2006»
15 years 3 months ago
Hardware Rendering of 3D Geometry with Elevation Maps
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Tilo Ochotta, Stefan Hiller
LREC
2010
225views Education» more  LREC 2010»
14 years 11 months ago
The Architecture of FunGramKB
Natural language understanding systems require a knowledge base provided with conceptual representations reflecting the structure of human beings' cognitive system. Although ...
Carlos Periñán-Pascual, Francisco Ar...
ICPPW
2006
IEEE
15 years 3 months ago
Embedded Knowledge-Based Speech Detectors for Real-Time Recognition Tasks
Speech recognition has become common in many application domains, from dictation systems for professional practices to vocal user interfaces for people with disabilities or hands-...
Sabato Marco Siniscalchi, Fulvio Gennaro, Salvator...