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VISSYM
2007
15 years 6 months ago
Animation of Orthogonal Texture-Based Vector Field Visualization
This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generate...
Sven Bachthaler, Daniel Weiskopf
SI3D
2003
ACM
15 years 9 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
SMI
2006
IEEE
209views Image Analysis» more  SMI 2006»
15 years 10 months ago
Hardware Rendering of 3D Geometry with Elevation Maps
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Tilo Ochotta, Stefan Hiller
LREC
2010
225views Education» more  LREC 2010»
15 years 5 months ago
The Architecture of FunGramKB
Natural language understanding systems require a knowledge base provided with conceptual representations reflecting the structure of human beings' cognitive system. Although ...
Carlos Periñán-Pascual, Francisco Ar...
ICPPW
2006
IEEE
15 years 10 months ago
Embedded Knowledge-Based Speech Detectors for Real-Time Recognition Tasks
Speech recognition has become common in many application domains, from dictation systems for professional practices to vocal user interfaces for people with disabilities or hands-...
Sabato Marco Siniscalchi, Fulvio Gennaro, Salvator...