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» Implementing Joins Using Extensible Pattern Matching
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
14 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
97
Voted
KDD
2000
ACM
149views Data Mining» more  KDD 2000»
15 years 1 months ago
Efficient clustering of high-dimensional data sets with application to reference matching
Many important problems involve clustering large datasets. Although naive implementations of clustering are computationally expensive, there are established efficient techniques f...
Andrew McCallum, Kamal Nigam, Lyle H. Ungar
ECRTS
2004
IEEE
15 years 1 months ago
A Variable Rate Execution Model
We present a task model for adaptive real-time tasks in which a task's execution rate requirements are allowed to change at any time. The model, variable rate execution (VRE)...
Steve Goddard, Xin Liu
BMCBI
2004
162views more  BMCBI 2004»
14 years 9 months ago
Identifying spatially similar gene expression patterns in early stage fruit fly embryo images: binary feature versus invariant m
Background: Modern developmental biology relies heavily on the analysis of embryonic gene expression patterns. Investigators manually inspect hundreds or thousands of expression p...
Rajalakshmi Gurunathan, Bernard Van Emden, Sethura...
ICFP
2005
ACM
15 years 9 months ago
High-level views on low-level representations
This paper explains how the high-level treatment of datatypes in functional languages--using features like constructor functions and pattern matching--can be made to coexist with ...
Iavor S. Diatchki, Mark P. Jones, Rebekah Leslie