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» Implementing Layered Designs with Mixin Layers
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NETGAMES
2004
ACM
15 years 3 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
PROMAS
2004
Springer
15 years 3 months ago
Goal Representation for BDI Agent Systems
Abstract. Agent-oriented system development aims to simplify the conn of complex systems by introducing a natural abstraction layer on top of the object-oriented paradigm composed ...
Lars Braubach, Alexander Pokahr, Daniel Moldt, Win...
81
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SEMWEB
2004
Springer
15 years 3 months ago
Opening Up Magpie via Semantic Services
Abstract. Magpie is a suite of tools supporting a ‘zero-cost’ approach to semantic web browsing: it avoids the need for manual annotation by automatically associating an ontolo...
Martin Dzbor, Enrico Motta, John Domingue
ICDCSW
2003
IEEE
15 years 3 months ago
MESH Mdl - A Middleware for Self-Organization in Ad Hoc Networks
— The maturing domain of ad hoc networking still holds some major challenges on its way to commercial exploitation. The dynamic and decentralized nature of ad hoc networks calls ...
Klaus Herrmann
ISORC
1999
IEEE
15 years 2 months ago
An Object-level Gateway Supporting Integrated-Property Quality of Service
As networks and the use of communication within applications continue to grow and find more uses, so too does the demand for more control and manageability of various "system...
Richard E. Schantz, John A. Zinky, David A. Karr, ...