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» Implementing Mobile Haskell
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ISUVR
2007
15 years 5 months ago
Image Browsing in Mobile Device Using User Motion Tracking
Recent mobile devices often store massive images. However, typical interfaces such as 2D display with a limited size and discrete button inputs make the browsing and manipulation o...
Sunghoon Yim, Jane Hwang, Seungmoon Choi, Gerard J...
IFIP8
2004
15 years 5 months ago
Towards Highly Adaptive Services for Mobile Computing
: The heterogeneity of device capabilities, network conditions and user contexts that is associated with mobile computing has emphasized the need for more advanced forms of adaptat...
Alessandra Agostini, Claudio Bettini, Nicolò...
IJCAI
2003
15 years 5 months ago
An Extension of the ICP Algorithm for Modeling Nonrigid Objects with Mobile Robots
The iterative closest point (ICP) algorithm [2] is a popular method for modeling 3D objects from range data. The classical ICP algorithm rests on a rigid surface assumption. Build...
Dirk Hähnel, Sebastian Thrun, Wolfram Burgard
USITS
2001
15 years 5 months ago
Puppeteer: Component-based Adaptation for Mobile Computing
Puppeteer is a system for adapting component-based applications in mobile environments. Puppeteer takes advantage of the exported interfaces of these applications and the structur...
Eyal de Lara, Dan S. Wallach, Willy Zwaenepoel
INTERACT
2003
15 years 5 months ago
Designing a Football Experience for a Mobile Device
Abstract: Watching sports is a favorite pastime of many consumers. A more nomadic life style makes the traditional spectating venues unavailable. Designing a sports spectator exper...
Greger Wikstrand, Staffan Eriksson, Frida Öst...