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GI
2009
Springer
15 years 9 months ago
A Serious Mobile Game for Landmark Production - A Work in Progress Report
: Serious games are defined as games with a purpose. These games serve a purpose beyond play in difference to games, whose purpose is nothing than the play activity itself. Human C...
Lars Harzem, Tobias Hartge, Carolin Hubatsch, Kevi...
ICRA
1999
IEEE
447views Robotics» more  ICRA 1999»
15 years 8 months ago
Coastal Navigation: Mobile Robot Navigation with Uncertainty in Dynamic Environments
Ships often use the coasts of continents for navigation in the absence of better tools such as GPS, since being close to land allows sailors to determine with high accuracy where ...
Nicholas Roy, Wolfram Burgard, Dieter Fox, Sebasti...
MOBICOM
1997
ACM
15 years 8 months ago
Composable ad-hoc Mobile Services for Universal Interaction
This paperintroduces the notion of “universalinteraction,” allowing a device to adapt its functionality to exploit services it discovers as it moves into a new environment. Us...
Todd D. Hodes, Randy H. Katz, Edouard Servan-Schre...
SIGMOD
1994
ACM
175views Database» more  SIGMOD 1994»
15 years 8 months ago
Sleepers and Workaholics: Caching Strategies in Mobile Environments
In the mobile wireless computing environment of the future, a large number of users, equipped with low-powered palmtop machines, will query databases over wireless communication ch...
Daniel Barbará, Tomasz Imielinski
EURONGI
2004
Springer
15 years 8 months ago
Performance of Internet Access Solutions in Mobile Ad Hoc Networks
Abstract. Although an autonomous mobile ad hoc network (MANET) is useful in many scenarios, a MANET connected to the Internet is more desirable. This interconnection is achieved by...
Ali Hamidian, Ulf Körner, Anders Nilsson