GPUs are difficult to program for general-purpose uses. Programmers can either learn graphics APIs and convert their applications to use graphics pipeline operations or they can ...
In earlier work cloning is proposed as a means for efficiently splitting a running simulation midway through its execution into multiple parallel simulations. In simulation cloni...
A parallel MPEG-4 Simple Profile encoder for FPGA based multiprocessor System-on-Chip (SOC) is presented. The goal is a computationally scalable framework independent of platform....
Olli Lehtoranta, Erno Salminen, Ari Kulmala, Marko...
This paper introduces an object-passing model for parallel and distributed application development. Object passing provides the object-oriented application developer with powerful...
We present efficient support for generalized arrays of parallel data driven objects. Array elements are regular C++ objects, and are scattered across the parallel machine. An indi...