Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
The unprecedented proliferation of wireless networking services and products has taken the notion of hotspots a step further to accommodate “mobile hotspots”. The deployment o...
Eranga Perera, Henrik Petander, Kun-Chan Lan, Arun...
Abstract. We present the computational counterpart of the KGP (Knowledge, Goals, Plan) declarative model of agency for Global Computing. In this context, a computational entity is ...
Andrea Bracciali, Neophytos Demetriou, Ulrich Endr...
This paper describes the hardware implementation of a real-time, large-scale, multi-chip FPGA (Field Programmable Gate Array) based emulation engine with a capacity of 10 million ...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, R...