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ACMACE
2005
ACM
15 years 10 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ACMACE
2005
ACM
15 years 10 months ago
Interactive three-dimensional rendering on mobile computer devices
We present a client/server system that is able to display 3D scenes on handheld devices. This kind of devices have important restrictions of memory and computing power. Therefore,...
Javier Lluch, Rafael Gaitán, Emilio Camahor...
ACMACE
2005
ACM
15 years 10 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
ISPD
2005
ACM
249views Hardware» more  ISPD 2005»
15 years 10 months ago
APlace: a general analytic placement framework
We streamline and extend APlace, the general analytic placement engine based on ideas of Naylor et al. [7] and described in [3, 4, 5]. Previous work explored the adaptability of A...
Andrew B. Kahng, Sherief Reda, Qinke Wang
JCDL
2005
ACM
175views Education» more  JCDL 2005»
15 years 10 months ago
Automated text classification using a multi-agent framework
Automatic text classification is an important operational problem in digital library practice. Most text classification efforts so far concentrated on developing centralized solut...
Yueyu Fu, Weimao Ke, Javed Mostafa
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