We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
There is an increasing need for automated support for humans monitoring the activity of distributed teams of cooperating agents, both human and machine. We characterize the domain...
Traditional architectural designs are normally focused on CPUs and have been often decoupled from I/O considerations. They are inefficient for high-speed network processing with a...
Queues are commonly used in multithreaded programs for synchronization and communication. However, because software queues tend to be too expensive to support finegrained paralle...
Sanghoon Lee, Devesh Tiwari, Yan Solihin, James Tu...
—One-sided communication is important to enable asynchronous communication and data movement for Global Address Space (GAS) programming models. Such communication is typically re...
Xinyu Que, Weikuan Yu, Vinod Tipparaju, Jeffrey S....