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TON
2010
157views more  TON 2010»
14 years 10 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
CORR
2011
Springer
217views Education» more  CORR 2011»
14 years 7 months ago
Interactive Execution Monitoring of Agent Teams
There is an increasing need for automated support for humans monitoring the activity of distributed teams of cooperating agents, both human and machine. We characterize the domain...
Pauline Berry, Thomas J. Lee, David E. Wilkins
HPCA
2011
IEEE
14 years 7 months ago
A new server I/O architecture for high speed networks
Traditional architectural designs are normally focused on CPUs and have been often decoupled from I/O considerations. They are inefficient for high-speed network processing with a...
Guangdeng Liao, Xia Znu, Laxmi N. Bhuyan
HPCA
2011
IEEE
14 years 7 months ago
HAQu: Hardware-accelerated queueing for fine-grained threading on a chip multiprocessor
Queues are commonly used in multithreaded programs for synchronization and communication. However, because software queues tend to be too expensive to support finegrained paralle...
Sanghoon Lee, Devesh Tiwari, Yan Solihin, James Tu...
CCGRID
2011
IEEE
14 years 7 months ago
Network-Friendly One-Sided Communication through Multinode Cooperation on Petascale Cray XT5 Systems
—One-sided communication is important to enable asynchronous communication and data movement for Global Address Space (GAS) programming models. Such communication is typically re...
Xinyu Que, Weikuan Yu, Vinod Tipparaju, Jeffrey S....
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