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VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
15 years 10 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
105
Voted
ASAP
2007
IEEE
133views Hardware» more  ASAP 2007»
15 years 10 months ago
GISP: A Transparent Superpage Support Framework for Linux
Though all of the current main-stream OSs have supported superpage to some extent, most of them need runtime information provided by applications, simulator or other tools. Transp...
Ning Qu, Yansong Zheng, Wei Cao, Xu Cheng
136
Voted
CCGRID
2007
IEEE
15 years 10 months ago
Revisit of View-Oriented Parallel Programming
Traditional parallel programming styles have many problems which hinder the development of parallel applications. The message passing style can be too complex for many programmers...
Z. Huang, W. Chen
CLUSTER
2007
IEEE
15 years 10 months ago
Evaluation of fault-tolerant policies using simulation
— Various mechanisms for fault-tolerance (FT) are used today in order to reduce the impact of failures on application execution. In the case of system failure, standard FT mechan...
Anand Tikotekar, Geoffroy Vallée, Thomas Na...
125
Voted
CODES
2007
IEEE
15 years 10 months ago
Scheduling and voltage scaling for energy/reliability trade-offs in fault-tolerant time-triggered embedded systems
In this paper we present an approach to the scheduling and voltage scaling of low-power fault-tolerant hard real-time applications mapped on distributed heterogeneous embedded sys...
Paul Pop, Kåre Harbo Poulsen, Viacheslav Izo...
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