Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
Though all of the current main-stream OSs have supported superpage to some extent, most of them need runtime information provided by applications, simulator or other tools. Transp...
Traditional parallel programming styles have many problems which hinder the development of parallel applications. The message passing style can be too complex for many programmers...
— Various mechanisms for fault-tolerance (FT) are used today in order to reduce the impact of failures on application execution. In the case of system failure, standard FT mechan...
In this paper we present an approach to the scheduling and voltage scaling of low-power fault-tolerant hard real-time applications mapped on distributed heterogeneous embedded sys...