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JSW
2006
98views more  JSW 2006»
15 years 7 months ago
A Jxta Based Asynchronous Peer-to-Peer Implementation of Genetic Programming
Abstract-- Solving complex real-world problems using evolutionary computation is a CPU time-consuming task that requires a large amount of computational resources. Peerto-Peer (P2P...
Gianluigi Folino, Agostino Forestiero, Giandomenic...
ICPPW
2009
IEEE
16 years 1 months ago
Comparing and Optimising Parallel Haskell Implementations for Multicore Machines
—In this paper, we investigate the differences and tradeoffs imposed by two parallel Haskell dialects running on multicore machines. GpH and Eden are both constructed using the h...
Jost Berthold, Simon Marlow, Kevin Hammond, Abdall...
VRCAI
2004
ACM
16 years 12 days ago
Graphical interaction devices for distributed virtual reality systems
This paper explores the possibilities of using portable devices in multiprojection environments, such as CAVEs, Panoramas and Power Walls. We propose and implement a tool to gener...
Marcelo de Paiva Guimarães, Bruno Barberi G...
ISCC
2000
IEEE
122views Communications» more  ISCC 2000»
15 years 11 months ago
Hierarchical Performance Modeling for Distributed System Architectures
Performance modeling and evaluation techniques are essential when designing and implementing distributed software systems. Constructing performance models for such systems can req...
Debra L. Smarkusky, Reda A. Ammar, Imad Antonios, ...
HPDC
1999
IEEE
15 years 11 months ago
CAT: A High Performance Distributed Component Architecture Toolkit for the Grid
Grid systems such as Globus, Legion, and Globe provide an infrastructure for implementing metacomputing over the Internet. The Component Architecture Toolkit (CAT) provides a soft...
Juan E. Villacis, Madhusudhan Govindaraju, David S...