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NETGAMES
2006
ACM
16 years 13 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
NDSS
2000
IEEE
15 years 11 months ago
Secure Virtual Enclaves: Supporting Coalition Use of Distributed Application Technologies
The Secure Virtual Enclaves (SVE) collaboration infrastructure allows multiple organizations to share their distributed application objects, while respecting organizational autono...
Deborah Shands, Richard Yee, Jay Jacobs, E. John S...
SAC
2005
ACM
16 years 1 days ago
Node clustering based on link delay in P2P networks
Peer-to-peer (P2P) has become an important computing model because of its adaptation, self-organization and autonomy etc. But efficient organization of the nodes in P2P networks i...
Wei Zheng, Sheng Zhang, Yi Ouyang, Fillia Makedon,...
HCW
1998
IEEE
15 years 10 months ago
Steps Toward Understanding Performance in Java
Java's design goals of portability, safety, and ubiquity make it a potentially ideal language for large-scale heterogeneous computing. One of the remaining challenges is to c...
Doug Lea
GRID
2007
Springer
15 years 6 months ago
Data Management in the APPA System
Combining Grid and P2P technologies can be exploited to provide high-level data sharing in large-scale distributed environments. However, this combination must deal with two hard p...
Reza Akbarinia, Vidal Martins