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DATAMINE
1999
113views more  DATAMINE 1999»
15 years 3 months ago
A Fast Parallel Clustering Algorithm for Large Spatial Databases
The clustering algorithm DBSCAN relies on a density-based notion of clusters and is designed to discover clusters of arbitrary shape as well as to distinguish noise. In this paper,...
Xiaowei Xu, Jochen Jäger, Hans-Peter Kriegel
NOSSDAV
2004
Springer
15 years 9 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
CORR
2008
Springer
142views Education» more  CORR 2008»
15 years 4 months ago
A Gaussian Belief Propagation Solver for Large Scale Support Vector Machines
Support vector machines (SVMs) are an extremely successful type of classification and regression algorithms. Building an SVM entails solving a constrained convex quadratic program...
Danny Bickson, Elad Yom-Tov, Danny Dolev
AIMSA
2008
Springer
15 years 10 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
CCGRID
2003
IEEE
15 years 9 months ago
Noncontiguous I/O Accesses Through MPI-IO
I/O performance remains a weakness of parallel computing systems today. While this weakness is partly attributed to rapid advances in other system components, I/O interfaces avail...
Avery Ching, Alok N. Choudhary, Kenin Coloma, Wei-...