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NETGAMES
2004
ACM
15 years 8 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
CSREASAM
2006
15 years 4 months ago
Reinforcing Access Control Using Fuzzy Relation Equations
Current computer security systems are based on the premise that once a user presents valid credentials to the authentication system (e.g. valid ID and password), they are granted ...
Ali Berrached, André de Korvin
ISCA
1997
IEEE
96views Hardware» more  ISCA 1997»
15 years 7 months ago
DataScalar Architectures
DataScalar architectures improve memory system performance by running computation redundantly across multiple processors, which are each tightly coupled with an associated memory....
Doug Burger, Stefanos Kaxiras, James R. Goodman
ATAL
2008
Springer
15 years 4 months ago
Physical parameter optimization in swarms of ultra-low complexity agents
Physical agents (such as wheeled vehicles, UAVs, hovercraft, etc.) with simple control systems are often sensitive to changes in their physical design and control parameters. As s...
Ryan Connaughton, Paul W. Schermerhorn, Matthias S...
EUMAS
2006
15 years 4 months ago
DimaX: A Fault-Tolerant Multi-Agent Platform
Fault tolerance is an important property of large-scale multiagent systems as the failure rate grows with both the number of the hosts and deployed agents, and the duration of com...
Nora Faci, Zahia Guessoum, Olivier Marin