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PRESENCE
2007
167views more  PRESENCE 2007»
15 years 2 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
VC
2008
167views more  VC 2008»
15 years 2 months ago
A framework for GPU-based application-independent 3D interactions
Abstract Direct manipulation using pointing devices commonly relies on basic interaction tasks such as selection and precise cursor positioning. Traditionally, such tasks use geome...
Harlen Costa Batagelo, Shin-Ting Wu
IV
2010
IEEE
214views Visualization» more  IV 2010»
15 years 1 months ago
The Network Lens: Interactive Exploration of Multivariate Networks Using Visual Filtering
—Networks are widely used in modeling relational data often comprised of thousands of nodes and edges. This kind of data alone implies a challenge for its visualization as it is ...
Ilir Jusufi, Yang Dingjie, Andreas Kerren
IVA
2010
Springer
15 years 1 months ago
Interactive Motion Modeling and Parameterization by Direct Demonstration
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...
Carlo Camporesi, Yazhou Huang, Marcelo Kallmann
OOPSLA
2010
Springer
15 years 1 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer