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GRAPHITE
2006
ACM
15 years 9 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
MOBICOM
2006
ACM
15 years 9 months ago
The design, deployment, and analysis of signetLab: a sensor network testbed and interactive management tool
Abstract-The emergence of small, inexpensive, networkcapable sensing devices led to a great deal of research on the design and implementation of sensor networks. A critical step in...
Riccardo Crepaldi, Simone Friso, Albert F. Harris ...
ICALT
2005
IEEE
15 years 8 months ago
Designing Web-Based Interactive Learning Environments for Problem-Based Learning
Problem-based learning is a pedagogical strategy that centers learning activities around the investigation and development of solutions to complex and ill-structured authentic pro...
Lin Qiu, Christopher Riesbeck
VISUALIZATION
2005
IEEE
15 years 8 months ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...
ACMACE
2005
ACM
15 years 8 months ago
Interactive three-dimensional rendering on mobile computer devices
We present a client/server system that is able to display 3D scenes on handheld devices. This kind of devices have important restrictions of memory and computing power. Therefore,...
Javier Lluch, Rafael Gaitán, Emilio Camahor...