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MVA
2007
193views Computer Vision» more  MVA 2007»
15 years 4 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
CORR
2006
Springer
140views Education» more  CORR 2006»
15 years 3 months ago
A Vortex Method for Bi-phasic Fluids Interacting with Rigid Bodies
We present an accurate Lagrangian method based on vortex particles, level-sets, and immersed boundary methods, for animating the interplay between two fluids and rigid solids. We ...
Mathieu Coquerelle, Jérémie Allard, ...
JGTOOLS
2006
111views more  JGTOOLS 2006»
15 years 3 months ago
Stochastic Billboard Clouds for Interactive Foliage Rendering
We render tree foliage levels of detail (LODs) using a new adaptation of billboard clouds. Our contributions are a simple and efficient billboard cloud creation algorithm designed...
J. Dylan Lacewell, David Edwards, Peter Shirley, W...
IJRR
2002
137views more  IJRR 2002»
15 years 2 months ago
Acquisition of Elastic Models for Interactive Simulation
We present method and implementation to acquire deformable models of elastic objects. The method is based on the Green's functions matrix representation of an elastic solid. ...
Jochen Lang, Dinesh K. Pai, Robert J. Woodham
KBSE
2010
IEEE
15 years 1 months ago
A visual interactive debugger based on symbolic execution
We present the concepts, usage, and prototypic implementation of a new kind of visual debugging tool based on symbolic execution of Java source code called visual symbolic state d...
Reiner Hähnle, Marcus Baum, Richard Bubel, Ma...