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» Implementing commitment-based interactions
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221
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CGF
2011
14 years 7 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
271
Voted
CSEE
2011
Springer
14 years 7 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
160
Voted
TKDE
2012
312views Formal Methods» more  TKDE 2012»
13 years 6 months ago
Efficient Fuzzy Type-Ahead Search in XML Data
—In a traditional keyword-search system over XML data, a user composes a keyword query, submits it to the system, and retrieves relevant answers. In the case where the user has l...
Jianhua Feng, Guoliang Li
138
Voted
VRCAI
2006
ACM
15 years 9 months ago
Erasing, digging and clipping in volumetric datasets with one or two hands
Visualization of volumetric datasets is common in many fields and has been an active area of research in the past two decades. In spite of developments in volume visualization te...
Rafael Huff, Carlos A. Dietrich, Luciana Porcher N...
116
Voted
CHI
2008
ACM
16 years 4 months ago
Optimal parameters for efficient crossing-based dialog boxes
We present an empirical analysis of crossing-based dialog boxes. First, we study the spatial constraints required for efficient crossing-based interactions in the case of a simple...
Morgan Dixon, François Guimbretière,...