Sciweavers

4190 search results - page 253 / 838
» Implementing commitment-based interactions
Sort
View
MOBILITY
2009
ACM
15 years 10 months ago
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
145
Voted
SEKE
2007
Springer
15 years 10 months ago
EvoSpaces: 3D Visualization of Software Architecture
This paper presents the Evospaces reverse-engineering tool that represents the architecture and metrics of complex software systems in a 3D virtual world. The main goal of our pro...
Sazzadul Alam, Philippe Dugerdil
137
Voted
HRI
2006
ACM
15 years 9 months ago
Working with robots and objects: revisiting deictic reference for achieving spatial common ground
Robust joint visual attention is necessary for achieving a common frame of reference between humans and robots interacting multimodally in order to work together on realworld spat...
Andrew G. Brooks, Cynthia Breazeal
124
Voted
EMISA
2005
Springer
15 years 9 months ago
A Model-Driven Approach for the Rapid Development of E-Negotiation Systems
: Most of today’s e-marketplaces support a single negotiation protocol. The protocol is usually built into the e-marketplace infrastructure, therefore if a new one is introduced ...
Morad Benyoucef, Stefanie Rinderle
140
Voted
AFRIGRAPH
2004
ACM
15 years 9 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...