Making a truly useful massively multi-agent system is difficult since the actions of the full ensemble of agents cannot be controlled by designing just one agent. It is critical ...
Various communication systems in shared space technology have been proposed to support remote spatial collaborative works with physical objects. The authors have focused on sharin...
In some hypermedia system applications, like interactive digital TV applications, authoring and presentation of documents may have to be done concomitantly. This is the case of li...
The HCI community currently faces the problem of making tangible user interfaces actively responsive to their user’s current physical context. This paper explores the context of...
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...