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SKG
2006
IEEE
15 years 10 months ago
Caribbean/Q: A Massively Multi-Agent Platform with Scenario Description Language
Making a truly useful massively multi-agent system is difficult since the actions of the full ensemble of agents cannot be controlled by designing just one agent. It is critical ...
Yuu Nakajima, Hironori Shiina, Shohei Yamane, Hiro...
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TABLETOP
2006
IEEE
15 years 10 months ago
"Lazy Susan" Communication System for Remote, Spatial and Physical Collaborative Works
Various communication systems in shared space technology have been proposed to support remote spatial collaborative works with physical objects. The authors have focused on sharin...
Shigeru Wesugi, Yoshiyuki Miwa
DOCENG
2006
ACM
15 years 10 months ago
Live editing of hypermedia documents
In some hypermedia system applications, like interactive digital TV applications, authoring and presentation of documents may have to be done concomitantly. This is the case of li...
Romualdo Monteiro de Resende Costa, Márcio ...
OZCHI
2006
ACM
15 years 10 months ago
Applying reach in direct manipulation user interfaces
The HCI community currently faces the problem of making tangible user interfaces actively responsive to their user’s current physical context. This paper explores the context of...
Aaron Toney, Bruce H. Thomas
ACMACE
2005
ACM
15 years 10 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...