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ICIW
2008
IEEE
15 years 11 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
ISSRE
2008
IEEE
15 years 11 months ago
Detection and Prediction of Resource-Exhaustion Vulnerabilities
Systems connected to the Internet are highly susceptible to denial-of-service attacks that can compromise service availability, causing damage to customers and providers. Due to e...
João Antunes, Nuno Ferreira Neves, Paulo Ve...
TABLETOP
2008
IEEE
15 years 11 months ago
Experiences with building a thin form-factor touch and tangible tabletop
In this paper we describe extensions to our work on ThinSight, necessary to scale the system to larger tabletop displays. The technique integrates optical sensors into existing of...
Shahram Izadi, Alex Butler, Steve Hodges, Darren W...
ECBS
2007
IEEE
119views Hardware» more  ECBS 2007»
15 years 11 months ago
IPOG: A General Strategy for T-Way Software Testing
Most existing work on t-way testing has focused on 2-way (or pairwise) testing, which aims to detect faults caused by interactions between any two parameters. However, faults can ...
Yu Lei, Raghu Kacker, D. Richard Kuhn, Vadim Okun,...
ICRA
2007
IEEE
159views Robotics» more  ICRA 2007»
15 years 11 months ago
Online trajectory generation in an amphibious snake robot using a lamprey-like central pattern generator model
— This article presents a control architecture for controlling the locomotion of an amphibious snake/lamprey robot capable of swimming and serpentine locomotion. The control arch...
Auke Jan Ijspeert, Alessandro Crespi