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109
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ASSETS
2006
ACM
15 years 9 months ago
Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input tec...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
138
Voted
GRAPHITE
2006
ACM
15 years 9 months ago
Individualized reaction movements for virtual humans
Virtual Humans creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous behav...
Alejandra García-Rojas, Frédé...
HT
2006
ACM
15 years 9 months ago
Just-in-time recovery of missing web pages
We present Opal, a light-weight framework for interactively locating missing web pages (http status code 404). Opal is an example of “in vivo” preservation: harnessing the col...
Terry L. Harrison, Michael L. Nelson
IUI
2006
ACM
15 years 9 months ago
Improving question-answering with linking dialogues
Question-answering dialogue systems have found many applications in interactive learning environments. This paper is concerned with one such application for Army leadership traini...
Sudeep Gandhe, Andrew S. Gordon, David R. Traum
IWCMC
2006
ACM
15 years 9 months ago
Low complexity virtual antenna arrays using cooperative relay selection
We study the diversity-multiplexing tradeoff in cooperative diversity systems involving multiple relays. We focus on low complexity architectures that do not require simultaneous...
Aggelos Bletsas, Ashish Khisti, Moe Z. Win