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NETGAMES
2006
ACM
15 years 9 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
PADS
2006
ACM
15 years 9 months ago
Aurora: An Approach to High Throughput Parallel Simulation
A master/worker paradigm for executing large-scale parallel discrete event simulation programs over networkenabled computational resources is proposed and evaluated. In contrast t...
Alfred Park, Richard M. Fujimoto
SAC
2006
ACM
15 years 9 months ago
BambooTrust: practical scalable trust management for global public computing
Global public computing platforms, such as PlanetLab, grid computing systems, and XenoServers, require facilities for managing trust to allow their participants to interact effect...
Evangelos Kotsovinos, Aled Williams
SAC
2006
ACM
15 years 9 months ago
Making tuple spaces physical with RFID tags
In this paper, we describe the design and implementation of a tuple-based distributed memory realized with the use of RFID technology. The key idea – rooted in a more general sc...
Marco Mamei, Renzo Quaglieri, Franco Zambonelli
AINA
2005
IEEE
15 years 9 months ago
A Practical Modelling Notation for Secure Distributed Computation
Mobile code computation has lead to a new paradigm of distributed computation. A mobile process can move from site to site and interact with the resources as a local process. To p...
Yih-Jiun Lee, Peter Henderson