We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
A master/worker paradigm for executing large-scale parallel discrete event simulation programs over networkenabled computational resources is proposed and evaluated. In contrast t...
Global public computing platforms, such as PlanetLab, grid computing systems, and XenoServers, require facilities for managing trust to allow their participants to interact effect...
In this paper, we describe the design and implementation of a tuple-based distributed memory realized with the use of RFID technology. The key idea – rooted in a more general sc...
Mobile code computation has lead to a new paradigm of distributed computation. A mobile process can move from site to site and interact with the resources as a local process. To p...