This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
We discuss the problem of Concurrent Error Detection (CED) in a popular class of asynchronous controllers, namely Burst-Mode machines. We first outline the particularities of the...
It is now widely accepted that the CMOS technology implementing irreversible logic will hit a scaling limit beyond 2016, and that the increased power dissipation is a major limiti...
In this paper we describe our efforts to develop a new strategy for providing assistance using haptics in a virtual environment when training for a motor skill. Using a record and...
In this work we strive to find an optimal set of acoustic features for the discrimination of speech, monophonic singing, and polyphonic music to robustly segment acoustic media st...