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CW
2005
IEEE
15 years 9 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
DATE
2005
IEEE
87views Hardware» more  DATE 2005»
15 years 9 months ago
Concurrent Error Detection in Asynchronous Burst-Mode Controllers
We discuss the problem of Concurrent Error Detection (CED) in a popular class of asynchronous controllers, namely Burst-Mode machines. We first outline the particularities of the...
Sobeeh Almukhaizim, Yiorgos Makris
DSN
2005
IEEE
15 years 9 months ago
Reversible Fault-Tolerant Logic
It is now widely accepted that the CMOS technology implementing irreversible logic will hit a scaling limit beyond 2016, and that the increased power dissipation is a major limiti...
P. Oscar Boykin, Vwani P. Roychowdhury
HAPTICS
2005
IEEE
15 years 9 months ago
Motor Skill Training Assistance Using Haptic Attributes
In this paper we describe our efforts to develop a new strategy for providing assistance using haptics in a virtual environment when training for a motor skill. Using a record and...
Govindarajan Srimathveeravalli, Thenkurussi Kesava...
129
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ICMCS
2005
IEEE
129views Multimedia» more  ICMCS 2005»
15 years 9 months ago
Feature Selection and Stacking for Robust Discrimination of Speech, Monophonic Singing, and Polyphonic Music
In this work we strive to find an optimal set of acoustic features for the discrimination of speech, monophonic singing, and polyphonic music to robustly segment acoustic media st...
Björn Schuller, Brüning J. B. Schmitt, D...