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FDG
2009
ACM
15 years 9 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
MOBILITY
2009
ACM
15 years 9 months ago
UbiPay: minimizing transaction costs with smart mobile payments
Implementing an electronic payment system involves striking a balance between usability and security. Systems that allow payments to be completed with little effort on the part of...
Vili Lehdonvirta, Hayuru Soma, Hitoshi Ito, Tetsuo...
102
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W4A
2009
ACM
15 years 9 months ago
Audio presentation of auto-suggest lists
One of the most significant advances behind World Wide Web (Web) 2.0 is the ability to allow parts of a Web page to be updated independently. This can provide an exciting, intera...
Andy Brown, Caroline Jay, Simon Harper
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
15 years 8 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
WMCSA
2008
IEEE
15 years 8 months ago
Low-bandwidth VM migration via opportunistic replay
Virtual machine (VM) migration has been proposed as a building block for mobile computing. An important challenge for VM migration is to optimize the transfer of large amounts of ...
Ajay Surie, H. Andrés Lagar-Cavilla, Eyal d...