The aim of this study is to investigate the usability and usefulness of interactive tabletop technologies to support group creativity. We implemented a tabletop interface enabling ...
Hebbian learning has been a staple of neural-network models for many years. It is well known that the most straight-forward implementations of this popular learning rule lead to u...
In this paper, we propose to deploy type-theoretic techniques to the service description and composition verification. We define a flexible type system for modeling instances a...
Graphical dialogue -the collaborative construction and modification of drawings- forms an integrated part of many human interactions e.g., the construction of sketch maps, archite...
Abstract. We compare Kripke models and hypercube systems, a simpli ed notion of Interpreted Systems, as semantic structures for reasoning about knowledge. Our method is to de ne a ...