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PPSC
2001
14 years 11 months ago
Airline Crew Pairing Generation in Parallel
Crew pairing generation is a time consuming part of the complex process of airline crew scheduling. We present a parallel algorithm for this problem's solution and several im...
Diego Klabjan, Karsten Schwan
WSCG
2004
154views more  WSCG 2004»
14 years 11 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach
WSCG
2004
160views more  WSCG 2004»
14 years 11 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
AAAI
2000
14 years 11 months ago
The TheaterLoc Virtual Application
Although much has been written about various information integration technologies, little has been said regarding how to combine these technologies together to build an entire &qu...
Greg Barish, Craig A. Knoblock, Yi-Shin Chen, Stev...
VMV
2003
165views Visualization» more  VMV 2003»
14 years 11 months ago
C1-Continuous Terrain Reconstruction from Sparse Contours
Contour lines from topographic maps are still the most common form of elevation data for the Earth’s surface and in the case of historical landscapes, they often are the only av...
Kai Hormann, Salvatore Spinello, Peter Schröd...