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IJCAI
2003
15 years 3 months ago
An Extension of the ICP Algorithm for Modeling Nonrigid Objects with Mobile Robots
The iterative closest point (ICP) algorithm [2] is a popular method for modeling 3D objects from range data. The classical ICP algorithm rests on a rigid surface assumption. Build...
Dirk Hähnel, Sebastian Thrun, Wolfram Burgard
ECCV
2006
Springer
16 years 3 months ago
Simultaneous Object Pose and Velocity Computation Using a Single View from a Rolling Shutter Camera
An original concept for computing instantaneous 3D pose and 3D velocity of fast moving objects using a single view is proposed, implemented and validated. It takes advantage of the...
Omar Ait-Aider, Nicolas Andreff, Jean-Marc Lavest,...
DAGSTUHL
2010
15 years 3 months ago
Visual Simulation of Flow
We have adopted a numerical method from computational fluid dynamics, the Lattice Boltzmann Method (LBM), for real-time simulation and visualization of flow and amorphous phenomen...
Arie E. Kaufman, Ye Zhao
115
Voted
VC
2010
207views more  VC 2010»
15 years 6 days ago
Protrusion-oriented 3D mesh segmentation
Abstract In this paper, we present a segmentation algorithm which partitions a mesh based on the premise that a 3D object consists of a core body and its constituent protrusible pa...
Alexander Agathos, Ioannis Pratikakis, Stavros J. ...
IJISTA
2008
139views more  IJISTA 2008»
15 years 1 months ago
Spherical light field rendering in application for analysis by synthesis
Abstract: This paper presents a novel approach for object classification and pose estimation which employs spherical light field rendering to generate virtual views based on synthe...
Severin Todt, Matthias Langer, Christof Rezk-Salam...