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VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
15 years 3 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
CGF
2008
182views more  CGF 2008»
14 years 9 months ago
Lazy Solid Texture Synthesis
Existing solid texture synthesis algorithms generate a full volume of color content from a set of 2D example images. We introduce a new algorithm with the unique ability to restri...
Yue Dong, Sylvain Lefebvre, Xin Tong, George Drett...
97
Voted
DAGSTUHL
2011
13 years 9 months ago
Interactive Isocontouring of High-Order Surfaces
Scientists and engineers are making increasingly use of hp-adaptive discretization methods to compute simulations. While techniques for isocontouring the high-order data generated...
Christian Azambuja Pagot, Joachim E. Vollrath, Fil...
JMIV
2007
156views more  JMIV 2007»
14 years 9 months ago
Using the Shape Gradient for Active Contour Segmentation: from the Continuous to the Discrete Formulation
A variational approach to image or video segmentation consists in defining an energy depending on local or global image characteristics, the minimum of which being reached for ob...
Eric Debreuve, Muriel Gastaud, Michel Barlaud, Gil...
ICASSP
2008
IEEE
15 years 4 months ago
Multi-feature vector flow for active contour tracking
In order to achieve both fast tracking and accurate object extraction, we present in this paper an original real-time active contour method, incorporating different feature maps i...
Joanna I. Olszewska, Christophe De Vleeschouwer, B...