Sciweavers

72 search results - page 8 / 15
» Implementing mesh-based approaches for deformable objects on...
Sort
View
75
Voted
ICVGIP
2008
14 years 11 months ago
Implementation of the "Local Rank Differences" Image Feature Using SIMD Instructions of CPU
Usage of statistical classifiers, namely AdaBoost and its modifications, in object detection and pattern recognition is a contemporary and popular trend. The computatiponal perfor...
Adam Herout, Pavel Zemcík, Roman Jurá...
53
Voted
WSCG
2004
106views more  WSCG 2004»
14 years 11 months ago
Recognition of Occluded Objects Using Curvature
New approaches of object representation reliable for partially occluded objects recognition are introduced in this article. Objects are represented by their boundaries, which are ...
Filip Krolupper
CGF
2005
252views more  CGF 2005»
14 years 9 months ago
Support Vector Machines for 3D Shape Processing
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
Florian Steinke, Bernhard Schölkopf, Volker B...
CGF
2002
156views more  CGF 2002»
14 years 9 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
74
Voted
TOG
2008
109views more  TOG 2008»
14 years 9 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...